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Digital Art and Philosophy

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on February 26, 2013 at 12:26:05 am

Digital Art and Philosophy

Back to the main Open Thought Space Philosophy page

Contact information: MelanieSwan.com/contact.html.


The University of the Commons presents this free class Tuesdays Feb-Mar 2013 (2/12, 2/19, 2/26, 3/5, 3/12), 6:30-8:30 PM (Sign Up Here!)

Emerald Tablet Gallery, 80 Fresno St, North Beach, San Francisco CA 94133 (between Romolo Pl & Grant Ave)

Class Flyer


UOTC Syllabus: Digital Art and Philosophy (5 weeks, 2 hour sessions)

Description: This course provides an understanding of digital art and related philosophical issues. Readings covering the main themes of each class are listed. The class consists of the presentation of digital art examples together with a discussion of the assigned readings and other text excerpts. Readings are preliminary and may be subject to change. Format: lecture and discussion. Optional: respond to the class material in writing, performance, or digital art work.


PDFs of all class readings:



2/12     Introduction. Digital Arts and Philosophy. SLIDES


What is digital art and what philosophers are saying about it?

"What is New Media?" (Lev Manovich, 2002, pp 43-48, from "The Language of New Media")

“Review of A Philosophy of Computer Art by Dominic Lopes” (Timothy Binkley, 2010, pp 1-3)


2/19     The Design Aesthetics of Meaning-Making: Information Visualization. SLIDES


The creative process and making information meaningful within a design aesthetic

“Aesthetics of Information Visualization” (Warren Sack, 2013)

“Authenticity and Computer Art” (Margaret A. Boden, 2006, pp 1-11)


2/26     Democratized Creativity: Performance, Music, Virtual Reality, Gaming. SLIDES


"What is performance?" and the activities, design, behaviors, and meaning of virtual environments

“Performance is the Thing” (Dzifa Benson, 2006)

“Videogames and Aesthetics” (Grant Tavinor, 2010)


3/5       Natural Aesthetics: Generative Art, SynBio, Biomimicry, CrowdArt.


Machine-generated art and related issues like creative process, aesthetics, cultural co-creation, archival, and ownership

“What is Generative Art?” (Margaret A. Boden, 2009, Section I and V)

“The Further Exploits of AARON, [the artificial intelligence] Painter” (Harold Cohen, 1995)


3/12     Portable ArtTech: Identity, Fashion, Wearable Electronics, the Future.


"Extracts from Gender as Performance: An Interview” (Judith Butler, 1994)

"Vitality of Digital Creation” (Timothy Binkley, 1997)




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